Apr 21Scene Investigators delayed to 2023Hello everyone, We would like to share an update with you all about the launch of Scene Investigators. Previously, we announced that...
Mar 9Expo Demo Breakdown(A close up of the body outline from Scene Investigator’s PC demo) Introduction Hello and thank you for playing our demo at Lvl Up Expo!...
Feb 11Inside EQS: February 2022(Someone welcomes you to a new experience) Introduction Hello! Welcome to the first Inside EQS! My name is Moses Davis and I’m the...
Oct 24, 202016 Clues You Need to Solve the Case (Updated Answers to the Scene Investigators Demo)Welcome to the Scene Investigators Demo walkthrough! The objective of this walk-through is to explain the story of the demo and provide...
Sep 29, 2020Scene Investigators Demo Now Available!Back in March 2020, we attended PAX East in Boston and had a chance to preview Scene Investigators to the public for the first time with...
Mar 19, 2020Dinner Party Gone Wrong. Answers to the Scene Investigators Live and PC Demo at PAX EAST 2020.The following is a simulated walk-through in first person of the Scene Investigators demo build. It is intended for those who played...
Nov 12, 2019A Level Designer’s First (and Brief) Impression of Unreal EngineI had the opportunity to work with Unity game engine for 5 years while working on The Painscreek Killings. During that time, I came to...
Oct 15, 2019Our Blog Has Moved HereOn October 15th, 2019, our blog has moved from Blogger to EQ Studios' main website. We feel that this move is better for everyone in the...
Oct 1, 2019Postmortem: The Painscreek KillingsIt’s been over two years since The Painscreek Killings (TPK) launched on September 27, 2017. Prior to that, it took a little over five...
Sep 30, 2019Painscreek Devlog #9: How We Survived Without A Programmer In Our First 3 YearsDid we have a programmer? Truth be told, we did, eventually. However, our first three years consisted of a few CG artists who just wanted...