Oct 15, 2019Our Blog Has Moved HereOn October 15th, 2019, our blog has moved from Blogger to EQ Studios' main website. We feel that this move is better for everyone in the...
Oct 1, 2019Postmortem: The Painscreek KillingsIt’s been over two years since The Painscreek Killings (TPK) launched on September 27, 2017. Prior to that, it took a little over five...
Sep 30, 2019Painscreek Devlog #9: How We Survived Without A Programmer In Our First 3 YearsDid we have a programmer? Truth be told, we did, eventually. However, our first three years consisted of a few CG artists who just wanted...
Sep 27, 2019Painscreek Devlog #8: Why We Use UnityTo understand why Unity was chosen for our game project, The Painscreek Killings, we have to first share a bit about our background....
Feb 26, 2019Rebooting The Johnson FilesOn January 21, 2019, eleven months after the initiation of The Johnson Files and three pre-alpha builds later, we have decided to return...
Feb 12, 2019What We've Been Doing Since Releasing TPK 14 Months AgoIt's been a few months since we posted our last blog, and that was before we released the Japanese localization of TPK. So what have we...